Without hesitation I can say I go to GameStop for all my gaming desires. I love the shop. I like walking in and searching for hidden gems. I enjoy pre-ordering games, buying used games, and every once in a while having small speak with the friendly, albeit, somewhat nerdy, staff. Apart from their awesome return guarantee on used games, and on occasion the reasonable pricing, I don’t really think of GameStop as a generous, price conscious company. I know up front they are within it for the investment, and to be fair, for the investment, they mostly deliver.
I understand that they buy my old games for coke caps and then sell them for gold bullion. With all of this said, I still love GameStop. if you’re a gamer, how can you not? Here’s precisely what is worrying me. I think of GameStop as being an evil necessary friend, or perhaps a necessary evil; whatever, you know what I am talking about. They’re similar to your drug dealer, if you’re dependent on crack. He doesn’t mind of you, but he’s got the thing you need and is always there when you want him.
The thought of video game retail chains selling used copies of games to consumers has been a controversial topic for quite some time. For several years, there have existed stores that purchase used titles from consumers who no more want to play those games for any significantly reduced price in order to change and re-sell that game back to the general public for approximately $10 lower than the new versions (though this variation in price can vary greatly.) While stores like Gamestop hours of operation do big business this way, approximately $2 billion each year according to the Plugged In blog on Yahoo.com, developers and publishers of games despise these retail chains double-dipping on copies of games instead of continuing to push new stock.
Soon enough, those developers and publishers could have a level greater problem on their own hands. GameStop is a highly popular store for gamers and is regarded as the successful computer game specific retail chain in the usa. But when you add in generally known stores like Wal-Mart and Toys ‘R Us, the used game marketplace is guaranteed to vastly expand. And that is something the business may adequately need to cope with. Recently, the two previously mentioned stores chose to go into the used game market.
Toys ‘R Us now accepts used games to acquire gift cards to be used on future purchases in their stores or on their Internet site. Those who wish to take part in the program may either stop into a trade-in center (normally at customer support) within their local store, or head online to toysrustradecenter.com for mail-in instructions. Toys ‘R Us does not actually plan to re-sell these used games. Instead, the shop has collaborated with Gamers Factory as well as the games Toys ‘R Us produces will likely be sold to them.
Retail juggernaut Wal-Mart might make an even bigger splash taking into consideration the large business that store generally rolls in. Wal-Mart starting testing the used game market back in March in about 80 of its stores. A store collaborated with E-Play in displaying kiosks round the store that serve a dual purpose. First, the kiosks can rent games to consumers for a $1 per day. Additionally, those kiosks would accept used games from those wishing to trade them in and deliver payouts of $25 or less depending on the demand of mlnlsz game. If successful, which could mean Wal-Mart will place these kiosks in additional of its stores nationwide.
Toys ‘R Us and Wal-Mart likely are not the end from the growth for used online games. Best Buy tested a pilot program for that market and Amazon.com has become allowing gamers to trade inside their used games for site credit in the last many months. That which was once a smaller issue for developers and publishers of games in dealing with GameStop and other smaller specialty retail chains is going to turn into a much larger dilemma with retail giants now joining the used computer game fray.